Part I: The Foundation

Goal: Understand the syntax, basic data representation, and compilation. 1. Introduction to C

  • The “Hello, World” Program: Structure of a C program (main function, headers).
  • Compilation: How to compile and run (cc command).
  • Variables & Arithmetic: Declarations, assignment, and basic arithmetic operators.
  • Symbolic Constants: Using #define to avoid magic numbers. 2. Types, Operators, and Expressions
  • Data Types: int, float, char, short, long, double.
  • Constants: Integer, floating-point, character, and string constants.
  • Operators:
    • Arithmetic (+, -, *, /, %).
    • Relational and Logical (>, ==, &&, ||).
    • Increment/Decrement (++, --).
    • Bitwise Operators (&, |, ^, <<, >>).
  • Type Conversions: Implicit vs. Explicit (Casting).

Part II: Control Flow & Logic

Goal: Controlling the execution path of the code. 3. Decision Making

  • Conditional Statements: if, else, else-if.
  • Multi-way Selection: The switch statement. 4. Loops
  • Iteration: while, for, and do-while loops.
  • Loop Control: break and continue.

Part III: Modular Programming

Goal: Organizing code into reusable blocks. 5. Functions

  • Basics: Definitions, prototypes, and return values.
  • Arguments: Call by Value mechanism.
  • Scope Rules: External (global) vs. Automatic (local) variables.
  • Recursion: Functions calling themselves. 6. The C Preprocessor
  • File Inclusion: #include.
  • Macro Substitution: #define with arguments.
  • Conditional Compilation: #if, #ifdef.

Part IV: Memory & Data Management

Goal: Mastering C’s most powerful (and dangerous) features. 7. Arrays and Pointers

  • Arrays: Declaration, initialization, and indexing.
  • Pointers Basics: Addresses (&), Dereferencing (*).
  • Pointer Arithmetic: Traversing arrays with pointers.
  • Character Arrays: Strings as arrays of characters.
  • Command-line Arguments: Handling argc and argv. 8. Dynamic Memory (from Standard Library)
  • Storage Management: malloc, calloc, and free.

Part V: User-Defined Types

Goal: Creating complex data structures. 9. Structures

  • Basics: Defining struct, member access (.).
  • Structures and Pointers: The arrow operator (->).
  • Arrays of Structures: Creating tables.
  • Typedef: Creating new type names. 10. Unions & Bit-fields
  • Unions: Storing different types in the same memory.
  • Bit-fields: Accessing specific bits within a word.

Part VI: Interaction & System Interface

Goal: Communicating with files and the operating system. 11. Input and Output

  • Standard I/O: printf, scanf, getchar, putchar.
  • File I/O: fopen, fclose, getc, putc. 12. The UNIX System Interface
  • Low-Level I/O: File descriptors, read, write.
  • File Operations: open, creat, close, unlink.

Why this order?

  1. Consolidates “Intro” material: It takes the concepts from Chapter 1 (Tutorial) and moves them into their specific technical chapters (e.g., Arrays are moved from Ch 1 to the Pointers/Arrays module).
  2. Logical Progression: It moves from Syntax Logic Structure Memory Data System.
  3. Delayed Complexity: It pushes “Pointers” (the hardest topic) to the middle, after the audience understands basic variables and memory scope.